PSA Missions Cheats

 

***UNDER CONSTRUCTION***

Message From Director, For Secret Agents: “Hello all agents, welcome to the top secret missions, we train and never give up to protect the clubpenguin island, do you have what it takes to become a secret agent? Go to the everyday phoning facility to become a secret agent, as I give you the guides to the PSA Missions… ~Director


1. Case of the Missing Puffles

Step 1. Click on Aunt Arctic and talk to her about whats happening.

Step 2. Click and open your map. Enter the Ice Rink. Go all the way to the right. Click on the photos and add them to your inventory.

Step 3. Click and open your map and go to Aunt Arctic’s Igloo.

Step 4. Take your photos out of your inventory, and give it to Aunt Arctic.

Step 5. Open your map and go to the Pet Shop.Go all the way to the left side on the store. There should be a letter on the brown puffle house. Click on the letter.

Step 6. The letter is coded. The code changes every time you do this mission, but the message always reads “G has __ __ pairs of socks”. To find the blank part of it, get the Code Chart out and decode the message.

Step 7. Open your map and go to the Sports Shop. Click on the blue penguin Gary (G).

Step 8. Ask G “Do you have any SPECIAL items?”

Step 9. G will ask you “How many pairs of socks do I own?” Type the answer in the Box.

Step 10. When you did that, ask G “May I see some Spy Gadgets?” He will walk over to a closet and will show you two inventions of his. Click on the Life Preserver Shooter and the rope and add them to your inventory.

Step 11. Open your map and go to the Ice Berg.

Step 12. Click on the penguins that are trapped.

Step 13. Take your Life Preserver Shooter out of your inventory and put it on the penguins. Shoot life preservers on the penguins to save them.

Step 14. Open your map and go to the Ski Mountain.

Step 15. Click on the brown crying penguin.

Step 16. Get out your Spy Phone out of your inventory. Click on the blinking lights. Get out your wrench and put it on the telescope.

Step 17. After you fix it, look through the telescope. You’ll now see Aunt Arctic’s green puffle flying around the Tallest Mountain.

Step 18. Open your map and go to the Tallest Mountain.

Step 19. Scroll all the way up to see the tip of the mountain.

Step 20. Take the Grappling Hook rope out of your and put it on the top of the mountain.

Step 21. You will climb to the top and then you’ll see Aunt Arctic’s purple and green puffle.

Step 22. Take the puffles back to Aunt Arctic.

Step 23. Click on Aunt Arctic and tell her what happened.

Good Job Agent, you’ve finished Mission 1, “Case of the Missing Puffles”. Get your medal and your letter. Lets see how you do on your next mission!


2. G’s Secret Mission

Step 1. Click on Gary (blue penguin).

Step 2. Tell him that you want to receive your mission. He’ll now give you a riddle. Click on G again to answer the riddle. Type in the word “mogul” as your answer.

Step 3. Click on the sled and add it into your inventory.

Step 4. Go to the Ski Mountain. Take the sled out of your inventory and place it in the “Test Run” track.

Step 5. Play the sled game, eventually, you will crash and land in the wilderness.

Step 6. Click on the rope and add it into your inventory.

Step 7. Click on the Survival Guide and add it into your inventory.

Step 8. Enter the pathway that’s on the left.

Step 9. Click on the ‘O’ Berry Bush and add 3 ‘O’ Berries into your inventory.

Step 10. Go a little bit to the right and click the tree to shake out the pot.

Step 11. Add the pot to your inventory.

Step 12. Click on the center pathway.

Step 13. Click on the puffles.

Step 14. Take one ‘O’ Berry out of your inventory and feed it to the Black Puffle.

Step 15. Enter the left pathway.

Step 16. Add the blue ski into your inventory.

Step 17. In your inventory, combine the blue ski, the rope, and one ‘O’ Berry together to make a fishing rod.

Step 18. Enter the right pathway.

Step 19. Enter the right pathway.

Step 20. Enter the pathway leading to the river.

Step 21. Put the wood log into your inventory.

Step 22. Go all the way to the left, close to the river.

Step 23. Click on your fishing rod and place it in the river.

Step 24. Add the fish to your inventory.

Step 25. Take the pot out of your inventory and place it in the river.

Step 26. Now, place it back into your inventory.

Step 27. Take the pathway leading to the cave.

Step 28. Click on the bushes.

Step 29. Enter the cave. Go all the way to the right of the cave.

Step 30. Click on any rock.

Step 31. Place the wooden log onto your fire pit.

Step 32. Place the Survivor Guide book onto your fire pit.

Step 33. Take out a ‘O’ Berry from your inventory and feed it to the Black Puffle.

Step 34. You’ve now started a fire! Take the fish out of your inventory and place it onto the fire.

Step 35. Once it’s done cooking, click on it to eat it.

Step 36. Place the pot of water onto the fire. Once it’s done boiling, click on it to drink it.

Step 37. You’ll now fall asleep. You will walk up because of a sound. Go outside. Click on the red secret agent.

Step 38. Talk to him and let him rescue you. He will take you to Gary. Click on Gary and talk to him.

Nice Job using your resources in the wild, you’ve finished Mission 2, “G’s Secret Mission”! Take your medal and your letter.


3. Case of the Missing Coins

Step 1. Click on the Rookie (green penguin). Talk to him and wait till he closes the vault.

Step 2. Ask him to open the vault back up. The vault is now stuck. Go to the “Office”.

Step 3. Click under the couch.

Step 4. Put the paper clip and the computer disk in your inventory.

Step 5. Click on the computer.

Step 6. Inset the computer disk into the PC.

Step 7. Turn on the computer.

Step 8. When is starts, click on “My Files”, then “Combination_Number”.

Step 9. Write down the combination number for the vault. Exit the computer then head back downstairs to the Gift Shop.

Step 10. Click on the vault.

Step 11. Enter the combination number that you wrote down. Click confirm.

Step 12. The vault should now open. If it didn’t, then you entered a wrong combination number. Now, enter the vault.

Step 13. Click on the coins.

Step 14. Your spy phone should now ring, click on it.

Step 15. Read the message from Gary. Then click on your Spy Phone from your inventory, and then click on “Visit HQ”.

Step 16. Click on Gary.

Step 17. Tell him that you want to watch the video. Now, click on the TV screen.

Step 18. Once you’re down watching, exit the screen. Talk to Gary and ask him if he has any suggestions.

Step 19. Click on the opened cabinet.

Step 20. Click on the upper left key and put it into your inventory.

Step 21. Exit the cabinet and click on the flash light, add it into your inventory.

Step 22. Go to the Gift Shop, then upstairs into the Office. Put the key on the door that leads to the roof.

Step 23. Enter the roof.

Step 24. Open your Spy Phone, click on “Tools”, and get your wrench.

Step 25. Put the wrench on the “Powa Box”.

Step 26. Click on the “Powa Box”.

Step 27. Get your paperclip out of your inventor and put it into the “Powa Box”.


Step 28. Click on the white fur and add it into your inventory.

Step 29. Now, go to the Town. Click on the brown, crying penguin. Tell him that you can fix the problem.

Step 30. Enter the Night Club. Take the flash light out of your inventory.

Step 31. Enter the secret passage way leading to the Boiler Room.

Step 32. Find and click on the “Fuse Box”.

Step 33. You have to turn all of the lights green. For help, click on the “Instructions” paper or do what I do-just keep clicking on random lights until they all turn green. 😉

Step 34. Once there all green, exit the Fuse Box.

Step 35. Go to the HQ and click on Gary.

Step 36. Give Gary the white fur.

You Are On A Roll! You have successfully completed mission 3, “Case of the Missing Coins”! Get your medal and your prize!


4. Avalanche Rescue

Step 1. Click on “G” and talk to him. Ask G where the Life Preserver Shooter is. He will open the gadget room for you.

Step 2. Enter the Gadget room, go to the left of the room and look for the Life Preserver Shooter. Click on it and put it in your inventory.

Step 3. Open your map and go to the Ski Village. Enter the Ski Lodge, now go to the right and you’ll look for the Fishing Rod. Click on the Fishing Rob and drag it into your inventory.

Step 4. Open your map and go to the Beach. Enter the Lighthouse. Look for a boat. On it you’ll find a rope. Click on the rope and drag into your inventory.

Step 5. Now, open your inventory and connect the Life Preserver Shooter, the Fishing Rob, and the Rope all together.

Step 6. Open your map and go to the Ski Village. Enter the Sport Shop. Find the green penguin statue and click on the Pirate’s. Drag the Pirate’s Belt into your inventory.

Step 7. Now, go to the Ski Village and click on the brown crying penguin.

Step 8. Click on the Ski Lift.

Step 9. Open your Inventory and get the pirate’s belt out. Place the Pirate’s Belt on the Ski Lift to fix it.

Step 10. Now, click on the white fur that’s on the left side of the brown penguin. Add the white fur to your inventory.

Step 11. Open your map and go to the Beach. Enter the Lighthouse. Go upstairs, to the Lighthouse Beacon.

Step 12. Open your Spy Phone and click on your tools. Get the wrench. Place the wrench on the telescope. Now place the Telescope in your inventory.

Step 13. Open your map and go to the Ski Village. Enter the Sport Shop. Go into Gary’s room.

Step 14. Take the telescope out and place it into the right window.

Step 15. Now, write down on a piece of paper the path that you see in the maze to get to the trapped penguins.

Step 16. Open your map and go to the Mountain. Enter the Ridge Run track.

Step 17. Use the path that you wrote down to get to the penguins. When you get to the bottom, stay at the cliff.

Step 18. Now, that the Life Preserver Launcher thingy that you made out of your inventory and place it on the cliff.

Step 19. Drop down the Life Preserver Launcher to break the branch that’s on the far right.

Step 20. Drop down the Life Preserver Launcher to get the first penguin.

Step 21. Now, drop down the Life Preserver Launcher with the first penguin to get the second penguin.

Step 22. Now put one penguin on the branch.

Step 23. Drop one penguin all the way down to get the 3rd penguin.

Step 24. Now get the penguin that is on the branch.

Step 25. Drop all 3 penguins down to the cliff so they can drop the rock.

Step 26. Now, pick up all 3 penguins and drop them so they can get the 4th penguin.

Step 27. You have now rescued the penguins. Talk to G and give him the white fur.

I’m Very Proud You have now finished Mission 4, Avalanche Rescue! You get a get a medal, a gift, and a letter.


5. Secret of the Fur

Step 1. First, talk to “G” for a while and he will tell you about the Furensic Analyzer 3000 and he will ask you to fix it. Tell him that you can fix it.

Step 2. Click on your Spy Phone. Then get your Comb out. Use the Comb to get the Pink Puffle Fur out of the Furensic Analyzer 3000.

Step 3. The machine will analyze the Puffle Fur.

Step 4. Talk to G again. He will give you the old White Fur. Analyze it in the machine.

Step 5. Then, when it analyzes the fur, it will say that it did not match but it tells you the stains.

Step 6. Click on the Map in the Upper-Left Corner. Go to the Pizza Parlor (its in the Plaza) and talk to the Penguin that works there.

Step 7. Ask if you can use some of the Ingredient as Evidence.

Step 8. Put a Bottle of hot sauce and chocolate sauce in your inventory. And while doing that, also get a candle off one of the dining tables

Step 9. Talk to the penguin again, get the pizza box off the counter, and give it to the penguin that is Ice Fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).

Step 10. Go to the coffee shop (in the town) and talk to the penguin.

Step 11. He will talk for a while, then he will show you a drawing about what he saw.

Step 12. Talk to him again about hot chocolate, and he will say the machine is broken. Ask if you to fix it. Then, click on the Coffee machine behind the penguin.

Step 13. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.

Step 14. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now, Push the button to get hot chocolate. Pick up the Mug (filled with hot chocolate) and put it in your inventory.

Step 15. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.

Step 16. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Walk all the way right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 to get the fuel and then cut the string that’s holding the balloon with your scissors (spy phone)

Step 17. Then go to the Gadget Room again and talk to G.

Step 18. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)

Step 19. Once you pour in the substances, pick up the goggles and go inside the lighthouse.

Step 20. Pick up the rope that is in the red boat.

Step 21. Go outside the lighthouse and get the Net (that’s next to the tray of fish)

Step 22. Put the rope and net together to get a Trap (do this is your inventory).

Step 23. Go to where the penguin was Ice Fishing.

Step 24. Put down the Trap on the Tree Branch. Put the candle down on the Trap as bait.

Step 25. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.

Step 26. Pick up the crab and the white fur and take it to G in the Gadget Room.

Step 27. Talk to G and then give him the Crab.

Step 28. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a Polar Bear!

Very Nice, You have now Finished the Mission 5, ‘Secret of The Fur’! You will get a medal and a pizza as a Gift!


6. Questions for a Crab

Step 1. G will ask you to ask the Crab some questions. Tell G ‘Thanks for waiting, G. Yes, let’s ask him some questions’.

Step 2. Then, the Crab Translator 3000 will explode and the Crab will run away.

Step 3. Now, G tells you to follow the Crab. The crab will first go to HQ so, you should go to HQ too.

Step 4. Follow the Crab.

Step 5. The Crab will take you to the top of the Mountain. When your there, you will see the Crab jumping of the Mountain. We now should follow him and jump off the mountain too.

Step 6. When you have jumped of the Mountain, you should tumble down and when you got to the bottom of it, you would have lost your map.

Step 7. You will see the crab running away. Keep following it.

Step 8. When you get to the other part of the woods, the Crab will keep running away, go all the way to the left side and you will see him running away into another part of the woods.

Step 9. When you are there, you will see the crab running away toward the Cave. Keep following him.

Step 10. When you are infront of the Cave, you will see the Crab running into the little door.

Step 11. Now, you know that the Crab is in the Cave but it is locked. Now, go all the way to the right on the room and go to the entrance that has a tree’s stump in the ground.

Step 12. When you are in that part of the woods, you will see a Black Puffle that is hungry. You need that puffle so you need Puffle O’s. Now, lets go get the Puffle O’s!

Step 13. Go all the way to the Left on your screen and enter the entrance that is all the way on the left.

Step 14. When you get there, you will see a Bag of Puffle O’s that is hanged up on the trees. To get then down, get you Spy Phone that is in your inventory and click on the Blinking red light. When you clicked on the Light, it will show you your tools. Get the Scissors and put the scissors on the rope so it cuts it. When you cut the rope, the Bag of Puffle O’s will drop and add them to your inventory.

Step 15. Now, go back to where the Black Puffle was, and give him a Puffle O’s.When you feed him, the Puffle becomes your Friend.

Step 16. Now, go back to the Cave and get a Puffle O’s and Put it on the Little door. The puffle will go after the snack and he will open the Door for you and you can now go inside the Cave.

Step 17. When you get in the Cave, you will get stuck in a trap and the Polar Bear will come out!

Step 18. The Polar Bear will get your Spy Phone and he will talk about how he got to the Club Penguin Island. This will last a while but keep taking to him.

Step 19. When he finishes talking he goes to the Ski Village with the Crab to chop down the wood from the Ski Lodge. So, you have to stop him! But, you are stuck in the trap.

Step 20. Your Puffle will come back out and now you have to find a way to get out of the trap.

Step 21. To get out of the trap, first move to the right and you will see a Cage Left machine. Get a Puffle O’s out and put it on the lever that is on the last part of the Machine. When you did that, your puffle will jump on to it and he will open the water.

Step 22. Now, get another Puffle O’s out and put it on the top of the Metal piece that the water is running on. The Puffle will jump on it and make the water go a different direction.

Step 23. Now, get a another Puffle O’s out and put it on the Metal stand. The Puffle will jump on it and make the water trun the wheel and the Cage will open!

Step 24. Now, when you got out of the Cage, you need to get a couple of items. first, you need to go to your left and get a Rope and a Metal Hook and put it in your inventory then, put the Rope and the Metal Hook together.

Step 25. When you did that, go a little more to your left and get the bottoll of Hot Sause and put it on one of a Puffle O’s. A Puffle O’s will turn on fire and put it in your inventory.

Step 27. Now, go to the Door and open it. When you have opened it, snow will fall down and block the door. To remove the snow, take the Puffle O’s that is on fire and feed it to your puffle. The puffle will go crazy and make a hole in the snow.

Step 28. Now, get out of the Cave and go to the first part of the woods. When you get there, there is a Cliff. Click on it.

Step 29. Now, when you get up there, get your Rope and you Metal Hook out of your inventory and put them on the top of the mountain.

Step 30. When you did that, you would have climb back to the top of the mountain!

Step 31. Now, go to Ski Village and then go into the Ski Lodge. When you are there go into the door that says “Gone Fishing” on it.

Step 32. When you are there you see the Polar Bear fixing his machine to destroy the Ski Lodge. He says that he wants a Seaweed Pizza.

Step 33. Remember what kind of Pizza the Polar Bear said and go to the Pizza Parlor and tell the worker you want Seaweed Pizza.

Step 34. Now, when you got the Pizza, go to Polar Bear and give him the Pizza.

Step 35. While the Polar Bear is distracked with the pizza click the Red Switch and make it go the other direction.

Step 36. When the Polar Bear is done eating, he will get up to drive the machine but if will go the other direction.

Step 37. G will come by and his Phone will ring and it is the Polar Bear screaming at you! Then tell G what happened.

Step 38. Also, give G the Blueprint for the ElectroMagnet.

Exelent Job, You are now done with Mission 6! You will get only a Medal as your reward and a copy of the ElectroMagnet 3000 Blueprint as a gift!


 

7. Clockwork Repairs

Step 1. First, click on G and talk to him. He will explain the problem with the Clock Tower.

 Step 2. Click the monitor for the Snow Forts that G wants you to look at.

Step 3. Now, go back to G and talk to him again.

Step 4. He will want you to find the Clock Tower parts to repair the clock.

Step 5. Now, go into the “Gadget Room”.

Step 6. Find the Life Guard Rescue Tube that is on the shelf and put it in your inventory.

Step 7. Now, click on you map that is on the upper left hand corner and go to the “Dock”.

Step 8. Talk to the two penguins from the Blue team. Keep talking to them until they let you play the game so you can get the target back.

Step 9. This is how you play the game. Click and hold your mouse until the bar goes up to the red zone. Let go on the mouse when you reach the red zone. Now, aim with your cursor to the target and shoot it. Remember that the target is moving. So, click just a little bit ahead of where the target is going. It takes longer for the snowball to travel the farther the penguin is away from you. You have to shoot the target 3 times.

Step 10. Once you have won. They will give you the target. Now, give them the Rescue Tube so they can continue practicing.

Step 11. Now, open your Spy Phone from your inventory and go to the HQ.

Step 12. Now, go the the “Invention Cabinet” and click on the Electromagnet(Middle Item).

Step 13. Now, you will see a lock. You will need to decode the word ‘KEY’ into Secret Agent Code and put it into the lock. Use the “Code” chart to help you.

Step 14. The cage will now open. Click on the Electromagnet and put it in your inventory.

15. Open you map and go to the “Ice Berg”.

Step 16. When you get there, go to the left until you see an Ice Cube floating in the ocean.

Step 17. Take the Magnetron out of your inventory and put it on the ice cube to pull it out of the water.

Step 18. Now, open you Spy Phone from your inventor and enter the HQ.

Step 19. When you get there, go into the Gadget Room.

Step 20. Place the Ice cube on the Test Chamber and pull the Red lever.

Step 21. Now, press the button with the fire on it.

Step 22. Now, pull the Red lever again and pick up the Spring and put it in your inventory.

Step 23. Now, open you map and go to the Town.

Step 24. Talk to the Green Penguin. And ask him for a poster of the Prime Gear. Now, put it in your inventory.

Step 25. Open your map and go to the Ski Village and listen to the penguins talking about snow.

Step 26. Go to the Beach and pick up the Green Bucket and put it in your inventory.

Step 27. Also, talk to the Yellow penguin on the chair. He’ll say that he gave a yellow puffle a drawing of a chair and the puffle made the chair for him.

Step 28. Now, go to the Snow Forts and take the Green Bucket out and fill it up with snow by click on the ground.

Step 29. Now, open your map and go to the Plaza.

Step 30. When you get there, go into the Pizza Parlor.

Step 31. Now, take the sheet of music on the floor that is next to the piano.

Step 32. Leave the Pizza Parlor and go into the Stage.

Step 33. Click on the piano and put the sheet of music on the piano stand.

Step 34. Play the colored notes in the order it says on the music sheet from left to right. Now, the yellow puffle will come out of hiding!

Step 35. Now, give the puffle the picture of the gear. Then give him the bucket of snow. It’ll construct a replica of the Gear. Put the Gear in your inventory.

Step 36. Now, open your Spy Phone and go to the HQ. When you get there, go into the Gadget Room.

Step 37. Now. put the Gear on the Test Chamber.

Step 38. Pull the Red lever.

Step 39. Push the snowflake button.

Step 40. Now, pull the Red lever again and take out the hardened Gear.

Step 41. Now, open your map and go into the Snow Forts.

Step 42. Now, click on the Snow Forts Clock to get behind it.

Step 43. Place the Gear in the middle.

Step 44. Put the Spring on the upper left.

Step 45. And put the Target on the outside of the Tower, on top of the pole.

Step 46. Now, exit the back of the Clock Tower.

Step 47. You will now get a call on your Spy Phone from the Polar Bear! He will say that he underestimated you but destroying the Clock Tower was just a distraction for his “Grand Master Plan”. Then he says “Until next time!” and hangs up.

Step 48. G will come so talk to him. He will say that you will have to wait until the next mission to see what the Bear is up to.

Very Good, You have now finished Mission 7, Clockwork Repair! You now get a Medal and Gift as your prize.


 

8. Mysterious Tremors 

 

Step 1. Click on G (Gary) to talk him. He will explain what’s happening.

Step 2. Once G is done talking, click on the Beigh Hat and put it in your inventory.

Step 3. Find and click on the Hammer and put it in your inventory.

Step 4. Open your map and go to the Dock.

Step 5. When you get there, you’ll see Herbert and Klutzy. Click on them to make them talk.

Step 6. Klutzy will cut the map into two pieces. We now need to get the 2 pieces of the map.

Step 7. Follow the pieces of the map to the Town

Step 8. The first piece of the map will fly onto the Night Club sign.

Step 9. To get it, go into the Coffee Shop and tell the clerk that you will help pick up the cookies.

Step 10. Click on the cookies that’s on the ground and put them in the jar.

Step 11. Once you’ve picked up the cookies, the clerk will give you one cookie for your own.

Step 12. Go back to the Town and you’ll see a green puffle.

Step 13. Take the Beigh Hat out of your inventory and put it on the green puffle.

Step 14. The green puffle will put the hat on. Now, take the cookie out of your inventory and give it to the green puffle. The puffle will fly up and he’ll make the first half of the map fall to the ground.

Step 15. Find and click on the first half of the map and add it to your inventory.

Step 16. Enter the Snow Forts and follow the map.

Step 17. The map will get stuck on the a flag pole. Click on it and it will continue flying into the Plaza. Enter the Plaza.

Step 18. The second half of the map will now float onto a newspaper that a penguin is reading.

Step 19. Click on the green penguin for the newspaper. He will say that you can’t have it, but he says that he’s hungry for a double meat pizza with extra gray fish.

Step 20. Enter the Pizza Parlor and and click on the green penguin worker. Ask him for a double meat pizza with extra gray fish.

Step 21. Go back to the Plaza and give the pizza to the green penguin.

Step 22. He will now give you the newspaper. When you get it, take the second half of the map out of the newspaper and put it in your inventory.

Step 23. You now need a few items before you go in the tunnel. The first item you need to find is a net.

Step 24. To get the net, open your map and go to the Beach. You’ll see a pile of nets next to the Lighthouse. Take one and put it in your inventory.

Step 25. Enter the Lighthouse and you’ll see a Orange penguin on the stage. Ask him for the box of Balloons and he’ll let you have it. Add them to your inventory.

Step 26. Open your map and go to the Ski Village. Enter the Sports Shop. Get the pegs that are on the ground beside a tent. Pick up the box and put it in your inventory.

Step 27. Open your Spy Phone from your inventory and go to the HQ. Enter the Gadget Room.

Step 28. Once your there, click on the Super Helium Tank.

Step 29. It will say you need to ask G before you get it. Move to the other side of the room and you’ll see G. Ask him if you can use the Super Helium Tank and he will say yes. Go to it and put it in your inventory.

Step 30. Go to the Dock and pick up the lantern next to the hole.

Step 31. Open your map and go to the Town.

Step 32. Combine one of the balloons with the Super Helium Tank.

Step 33. Put the filled air balloon on the Gift Shop. The Gift Shop will now rise.

Step 34. Take out the net and place it between the Gift Shop and the ground.

Step 35. Get the box of Pegs and put them on the net.

Step 36. Get out your hammer and put them on the pegs.

Step 37. Open your map and go to the Dock. It’s now time to go in the tunnel. First, enter the hole. You will now see two other holes. You can use you map to help you get down the tunnel. You need to put the two pieces of the map together in your inventory. The order in the map changes ever time you do the mission. Remember to turn your Lantern on when it gets dark.

Step 38. Go all the way until you see the outside of the Boiler Room.

Step 39. Get out the Wrench from your Spy Phone and put it on the Gear that’s in the Machine. The Gear will come out and put it in your inventory.

Step 40. Go into the Boiler Room and you’ll see Herbert trying to mess up the boiler. Click on him to talk.

Step 41. The Boiler will start shaking because Herbert will get angry and he’ll hit it.

Step 42. You will now get a call from G. He will tell you to fix the Boiler.

Step 43. Click on the Boiler to start working on it.

Step 44. To fix it, select one pipe and then select another pipe to swap them. You do not have to use all of the pipes. Just connect the pipe at the top left hand corner with the pipe at the bottom right hand corner.

Step 45. When your done you’ll get a call from G. He will tell you to meet him at the HQ.

Step 46. Go to the HQ and talk to the G. Give him the Gear and explain to him what happened.

Your Progressing More, You have now finished mission 8, Mysterious Tremors! Your rewards are a medal and a gift.

 


 

9. Operation: Spy & See

Step 1. Talk to G. He will tell you what is going on and what you should do.

Step 2. Click on the 3 Transmitters put it in your inventory.

Step 3. Click on the Yellow Duck and put it in your inventory.

Step 4. Now, click on the Blue Print and put it in your inventory.

Step 5. Click on your map and select the Ski Village. Now, enter the Ski Lodge.

Step 6. Now, when your in the Ski Lodge, click on the group of penguin that’s trying to play Find Four. Ask them whats wrong and then tell them that you will try to fix the problem.

Step 7. Find and put all the Find Four pieces into your inventory. They are on the window seal, the stool under the phone, and under the ladder.

Step 8. Now, go up the ladder. You will now have to find the rest of the Find Four pieces. They will be by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.

Step 9. Also, pick up the string that’s beside the rug.

Step 10. Once you got all the Find Four pieces, go downstairs and talk to the penguins playing Find Four. Now, give them the pieces that you have found.

Step 11. Click on your map and select the Forest. You will now see a stick on the ground. Pick it up and put it in your inventory.

Step 12. Now, put the stick, the blue print, and the string together to make a kite. Put the kite that you just made on one of the transmitter.

Step 13. Click on your map and select the Mountain. Put the kite and transmitter on the poll.

Step 14. Now, click on your map and select the Plaza. Click on the penguins. The penguin will be talking about their puffles and one of the puffle will blow a bubble gum and the bubble will explode.

Step 15. Now, click on the gum that’s between the penguins. It will free the 2 penguins from the bubble gum. Ask them if you can take the bubble gum. They will say yes. Now, put the gum on the yellow duck in your inventory.

Step 16. Click on your map and select the Dock. Click on the penguin.

Step 17. Help the penguin by pulling up the brown start handle. It will start the boat.

Step 18. Then ask the penguin if you can borrow his Air Pump. Put the Air pump on the duck in your inventory.

Step 19. Now pull the Air Pump’s handle up and down to inflate the duck. Once inflated, put the duck in your inventory.

Step 20. Click on your map and select the Ice Berg. Now, put on the the transmitters on the duck. Now, put the duck anywhere in the water.

Step 21. Click on your map and select the Mine Shack. Click on the penguin that’s on the Mine Shack. Ask if you can help and he will say yes.

Step 22. Now, click on the piece of wood to get on the Shack.

Step 23. Click and drag the wooden boards, making the metal beam drop on the left side. Use the pictures below to help you.

Step 24. Click on the cart surfer cart that has tipped over and weld all the cracks.

Step 25. Place the transmitter in the cart. Click on the cart to let the cart go.

Step 26. Answer your spy phone and talk to G. He says to go to the HQ. So, click on your spy phone and click on ‘Visit HQ’.

Step 27. Talk to G and then take the Binocular 3000 that’s on the green desk beside G.

Step 28. Click on your map and select the Ski Village. Now enter the Ski Lodge. Once in the Ski Lodge, click on the Gone Fishing door.

Step 29. Now, go all the way to the right. Look through the binoculars.

Step 30. After watching Herbert, you will get a phone call from G. Answer it and then go to Herbert’s camp and pick up the spy phone. Place the Spy Phone on the Binocular 3000.

Step 31. Put the Spyphone/Binocular 3000 in the third tree to the left.

Step 32. Now, go to the HQ. Watch Herbert and Klutzy on the monitor.

Nice Work Agent,You have now finished Mission 9, ‘Operation: Spy & Seek’! Collect your medal and get your Gift. Your gift is a Chocolate Game.


 

10. Waddle Squad

Step 1. Click on G. He will tell you about the plan and then the HQ screens should turn off and Herbert would appear on the screens. Now, G will finish telling us the plan and the agents should leave the HQ.

Step 2. In the HQ, click on the Solar Panel in the cardboard box and drag it into your inventory.

Step 3. Open your map and go to the Beach.

Step 4. Click on Jet Pack Guy and tell him if he needs any help. Now, he’ll tell you that he needs Cream Soda.

Step 5. Enter the Lighthouse. Click on the Cream Soda and drag it into your inventory.

Step 6. Now, go back to the Beach and click on the Jet Pack Guy and tell him that you got the Cream Soda.

Step 7. Drag the Cream Soda out of your inventory and give it to Jet Pack Guy.

Step 8. Three containers should pop up on your screen. You now need to divide the cream Soda into 2 different containers, each holding 4 units
This is easier that it looks. Just click on the glass bottle that says ‘Help’ and follow the directions that it gives you.

Step 9.Now, here is how to it.

9A. Click on container number 5 and put it on container number 8

9B. Now, click on container number 3 and put it on container number 5

9C. Now, click on container number 3 and put it on container number 8

9D. Now, click on container number 3 and put it on container number 5

9E. Now, click on container number 5 and put it on container number 8

9F. Now, click on container number 3 and put it on container number 5

9G. Now, click on container number 3 and put it on container number 8

Step 10. You have now fixed Jet Pack Guy’s Jet Pack!

Step 11. Open your map and go to the Dock and click on the Green penguin.

Step 12. Ask him if you can take the rope. He will give you the rope. Now, add the rope to your inventory.

Step 13. Open your map and go to the Town. Now, enter the Night Club.

Step 14. Now, get the rope out of your inventory and put it on the cage lifting machine.

Step 15. Go to your inventory and click on your Spy Phone. Now, click the ‘Tools’ on your spy phone and get the wrench.

Step 16. Put the wrench on the cage lifting machine.

Step 17. After the machine has opened, click on it.

Step 18. Now, put the wheels in the correct place.

Step 19. The cage lifter machine should now work and it should now lift the cage.

Step 20. Exit the Night Club and go to the Gift Shop. Click on the Green Penguin that is behind the counter.

Step 21. Tell her that you can help. Now click on the table, box, and the stack of clothes and put them in your inventory.

Step 22. Go to the Town and put the table in front of the Gift Shop. Now, put the box and the clothes on the table.

Step 23. Enter the Gift Shop and click on the Green penguin. After she is done talking, scroll to the right and click on the Rookie.

Step 24. Now, click on the Solar Panel from your inventory and attach it to the end of the wires.

Step 25. Once you have added the solar panel, you now have to fix it. Make a path for each colored wire and connect it to the same colored dot. It should look like this.

Step 26. Go to the Town and you should get a phone call from Jet Pack Guy.

Step 27. Open your map and go to the Dock. Scroll to your right until you see the a fake Herbert. Klutzy the crab will see you and he will run away. You now should get a phone call.

Step 28. Open your map and go to the Town. Enter the Night Club. Now, click on the Red lever.

Step 29. Turn all the three spot lights in the direction of solar panel.

Step 30. The Cage should now close and trap Herbert. G should know come and talk to us. But, Rookie gives the Spy Phone to Herbert and Herbert disappears.

You have now finished Mission 10, ‘Waddle Squad’! You get a medal as your reward and a gift.


 

11. The Veggie Villain

Step 1. Click on Gary, the blue penguin. He will eventually ask you “Can you guess what the non-scientific name is?” Answer, “Are those corn seeds?”

Step 2. Once your done talking to Gary, open your map and go to the Town. Enter the Gift Shop.

Step 3. Click on Rookie, the green penguin, to talk to him. Once you’re done talking, click on the yellow corn seeds, and drag them into your inventory.

Step 4. Stay in the Gift Shop and scroll to the left until you see the door leading into the Office. Enter it to go upstairs.

Step 5. Click on the Jetpack Guy, the red penguin, and talk to him. Once you’re done talking, click on the yellow corn seeds, and drag them into your inventory.

Step 6. After that, your Spy Phone will start ringing it. Click on it to talk to Gary, then go to the HQ…

Step 7. …BUT WAIT! The Spy Phone seems to be not working! Just keep clicking “Visit HQ” until it takes you to the HQ.

Step 8. Once your there, click on Gary to talk to him. Then the TV screens will get taken over by Herbert! Keep talking to Herbert, Rookie, and Gary, until Herbert gets off the screen.

Step 9. When Gary is done talking, go to the Light House first. Open your map and go to the Beach, then enter the Light House.

Step 10. In there, click on the CD that’s under the piano, and drag it into your inventory.

Step 11. Click on the bottle and the cloth that’s on the speaker, and drag it into your inventory.

Step 12. In your inventory, combine the CD and the bottle and the cloth together. You now have to clean the CD; click on the bottle and spray a couple of squirts on the CD. Then wipe the CD with the cloth by downing circular movements with your mouse.

Step 13. In the Light House, click on the can and drag it to your inventory.

Step 14. Go back to the Beach, and drag the can to the ocean. It should fill up with water. Put it back into your inventory.

Step 15. Go HQ. Enter the Gadget Room.

Step 16. Take the can out of your inventory and put it in the Test Chamber machine.

Step 17. Click the red lever.

Step 18. Click the ice button.

Step 19. Click the red lever again.

Step 20. Now pick up the piece of ice and drag it into your inventory.

Step 21. Open your map and go to the Beach. Enter the Light House, then go upstairs to the Beacon. Take the ice out of your inventor, and give it to Rory, the orange penguin.

Step 22. Pick up the lens and put it into your inventory.

Step 23. Once you’re done talking to Rory, open your map and go to the Ski Village. Click on the brown penguin to talk to him…

…then take the lens out of your inventory, and give them to the brown penguin.

Step 24. Click on the black system behind the TV screen.

Step 25. Click on the eject button that’s beside the DVD/CD Player.

Step 26. Take the CD out of your inventory, and drag it into the DVD/CD Player. Close the DVD/CD Player.

Step 27. The CD will block the visual of Herbert’s broadcast, but you can still be able to hear him. Go back to the black control system behind the TV screen. Click on your Spy Phone, click on the red blinking button, and then click on the wrench.

Step 28. Put the wrench on the signal box to open it.

Step 29. Guess the right color code. Once you did, it’ll tell you that the signal is coming from the Mine Shack. Open your map and go to the Mine Shack.

Step 30. Enter the corn field.

Step 31. Follow the popcorn trail.

Step 32. Along the trail, you’ll see four piece of paper, and a piece of wood in different places. Click on them and drag them to your inventory.

Step 33. Once you got all four pieces of paper, connect them.

Step 34. Keep going throw the maze until you reach a river. This can get confusing at some points. If you get totally lost, open your map and go back to the Mine Shack and start all over. But once you do reach the river, take the piece of wood out of your inventory, drag it to the river. Continue to the other side.

Step 35. Now you’ll see a ladder. It’s too high though! Get the corn out of your inventory and put it in the fire next the ladder – this will lower it.

Step 36. Go up the ladder.

Step 37. Click on Herbert to talk to him. Unplug his computer.

Step 38. He’ll transport you back, and a chair-thing back to the HQ.

Step 39. Click on Gary and Rookie to talk to them. Herbert will appear on the TV screen, talk to him too. When he leaves, go to the book shelf and click on the orange book.

Step 40. Click on the machine that comes out of the closet.

Step 41. Solve the puzzle.

Step 42. Click on Dot and talk to her.

Step 43. She will take everyone in the HQ to the Ski Village. The HQ will now explode! Gary and Dot talk about how the Penguin Secret Agency is going out of commission… they also talk about Elite Penguin Force and how you’ll be promoted.

Congratulations! You’ve now finished Mission 11, “The Veggie Villain”!


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