Club Penguin Guidebook

The Club Penguin Guidebook
Lorenzo Bean

Club Penguin

Club Penguin is an MMORPG involving a virtual world containing a range of online games and activities, developed by Club Penguin Entertainment (formerly New Horizon Interactive). Using cartoon penguins as avatars, players waddle around, chat, play minigames and participate in other activities with one another in a snow-covered virtual world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005 and has since expanded into a large online community — growing to the extent that by late 2007, it was claimed that Club Penguin had over 12 million user accounts. While free memberships are available, revenue is predominantly raised through paid memberships which allow players to access a range of additional features, (such as the ability to purchase virtual clothing, furniture and “pets”, also called puffles, for their penguins through the use of in-game currency). The success of Club Penguin led to New Horizon being purchased by The Walt Disney Company in August 2007 for the sum of $350 million, with an additional $350 million in bonuses should specific targets be met by 2009.
The game is designed for children between the ages of 6 and 14 years old. Thus a major focus of the developers has been on child safety, with a number of features introduced to the game to facilitate this — including offering an “Ultimate Safe Chat” mode, whereby users select their comments from a menu; filtering that prevents swearing and the revelation of personal information; and moderators (along with veteran players or secret agents) who police the game. Nevertheless, the game has had a degree of criticism, including claims that it teaches consumerism and that some players “cheat” to improve their status.

Picture 1: Club Penguin Logo

Development on Club Penguin began in 2003 when Lance Priebe and Lane Merrifield, employees at New Horizon Productions (which became New Horizon Interactive in 2005) in Kelowna, British Columbia, saw a need for “social networking for kids”. As Merrifield later described the situation, they decided to build Club Penguin when they were unsuccessful in finding “something that had some social components but was safe, and not just marketed as safe” for their own children. Merrifield and Priebe approached their employer, David Krysko, with the idea of creating a spinoff company to develop the new product.[9]
Prior to starting work on Club Penguin, Lance Priebe had been developing Flash web-based games in his spare time. As part of Rocketsnail Games, Priebe released Experimental Penguins in 2000, which featured gameplay similar to that which was incorporated into Club Penguin. Although Experimental Penguins went off line in 2001, it was used as the inspiration for Penguin Chat, which was released shortly after Experimental Penguin’s removal. Thus, when Priebe, Merrifield and Krysko decided to go ahead with Club Penguin in 2003, they had Penguin Chat to inform part of the design process. After two years of testing and development, the first version of Club Penguin went live on October 24, 2005.
Growth was rapid. Club Penguin started with 15,000 users, and by March that number had reached 1.4 million — a figure which almost doubled by September, when it hit 2.6 million. By the time Club Penguin was two years old, it had reached 3.9 million users. At the point when they were purchased by Disney, Club Penguin had 12 million accounts, of which 700,000 were paid subscribers, and were generating $40 million in annual revenue.
Although the owners had turned down lucrative advertising offers and venture capital investments in the past, in August 2007 they agreed to sell the company (both Club Penguin and the parent company) for the sum of $350 million. In addition, the owners were promised bonuses of up to $350 million if they were able to meet growth targets by 2009. In making the sale, Merrifield has stated that their main focus during negotiations was philosophical, and that the intent was to provide themselves with the needed infrastructure in order to continue to grow.
On March 11, 2008 Club Penguin released the Club Penguin Improvement Project (CPIP). This project allowed players to be part of the testing of new servers put into use in Club Penguin on April 14, 2008. Players had a “clone” of their penguin made, to test these new servers for bugs and glitches. The testing was ended on April 4, 2008.
In April 2008, Club Penguin opened its first international office in the UK for local support, and Disney announced in June, 2008, plans to open an Australian office in August of that year. They opened the Australian office in August 08 and opened a Brazilian office in November 08.
Experimental Penguins
Experimental Penguins was an even older version of Club Penguin by RocketSnail that started the development of Penguin Chat. It only had 1 server and was capable of having only 100 simultaneous players. After RocketSnail closed it down, it was found by ContactMusic and edited slightly, and the name was changed to Penguin Chat, making Club Pengin players believe that this is a fake version of Experimental Penguins. A tag at the bottom left of the start screen points out that this is an edited Experimental Penguins.

Picture 2: Experimental Penguins
Penguin Chat

Penguin Chat, or its better known sequel Penguin Chat 3, was an old version of Club Penguin by RocketSnail Games that went offline around the time of Club Penguin’s launch. It had significantly fewer features, but included aspects that Club Penguin never had, like ninjas, and snowcats.

Picture 3: Penguin Chat Start
Child Safety
One of the major concerns when designing Club Penguin was how to improve both the safety of participants and the suitability of the game to children. As a result, Club Penguin has maintained a strong focus on child safety, to the point whereby the security features have been described as almost “fastidious” and “reminiscent of an Orwellian dystopia”, although it has also been argued that this focus may “reassure more parents than it alienates.”
The system employs a number of different approaches in an attempt to improve child safety. The key approaches include:
* Preventing the use of inappropriate usernames.
* Providing an “Ultimate Safe Chat” mode, which limits players to selecting phrases from a list.
* Using an automatic filter during “Standard Safe Chat” (which allows users to generate their own messages). In particular, profanity is blocked, even when users employ “creative” methods to insert it into sentences. In addition, even some seemingly innocuous terms are filtered, such as “mom”, and both email addresses and telephone numbers are blocked.
* Employing paid moderators. Out of 100 staff employed in the company in May 2007, Merrifield estimated that approximately 70 staff were dedicated to policing the game.
* Promoting some veteran users to “secret agent” status, and encouraging them to report inappropriate behavior.
Each game server offers a particular type of chat — the majority allowing either chat mode, but some servers allow only the “Ultimate Safe Chat” mode. When using “Standard Safe Chat”, all comments made by users are filtered. When a comment is blocked, the user who made the comment sees it, but other users are unaware that it was made — suggesting to the “speaker” that they are being ignored, rather than encouraging them to try and find a way around the restriction.
Beyond these primary measures, systems are in place to limit the amount of time spent online, and the site does not feature any advertisements, for, as described by Merrifield, “within two or three clicks, a kid could be on a gambling site or an adult dating site”. Nevertheless, after Club Penguin was purchased by Disney, concerns were raised that this state of affairs may change, especially in regard to potential spin-off products — although Disney has continued to insist that it believes advertising to be inappropriate for a young audience.
Players who use profanity are often punished by an automatic 24-hour ban, although not all vulgar language results in an immediate ban. Players found by moderators to have broken Club Penguin rules are punished by a ban lasting “from 24 hours to forever depending on the offense.”
Players may pay to become subscribed members and doing so grants them additional in-game benefits. Players who have paid membership may buy clothing, wigs and furniture, own up to fourteen Puffles (the virtual pets of Club Penguin), enjoy early access to new parts of the game, buy furniture for their puffles, have access to all puffle breeds, and open up their igloos. Members also have access to Members-only parties hosted by Club Penguin.
Free memberships
Club Penguin provides a “non-membership” option. Although such play is free, it does not include all of the benefits of being a member. Non-members may still purchase different colors for their penguins, buy player-card backgrounds, travel to any place in the Club Penguin world (except during members-only parties), and play games. Non-members may also receive and use items given out at parties that are held monthly for all players. However, non-members are restricted to only two red or blue puffles, and no member-only puffles may be bought,(although if a former member once owned puffles, they may be kept). Non-members cannot purchase clothes, furniture, wigs, hats, or igloo upgrades.
Beta Testers

During the beta stages of Club Penguin’s development, anyone could sign up to be a beta tester. Beta testers received special benefits upon the official release of Club Penguin, including a month of paid membership, coins and a pink and yellow party hat. Beta testers that are still around on Club Penguin are considered the highest of value, and they attract many penguins whenever going online. So much to the point that “beta trackers” are being made to help penguins find beta testers.
Club Penguin is divided into various rooms and distinct areas.
Each player is provided with an igloo for a home. Members have the option of opening their igloo so other penguins can access it via the map. Members may also purchase larger igloos and decorate their igloos with items bought with virtual coins earned by playing mini-games.
Many game locations can be accessed by clicking on the Club Penguin map. Some places, such as the Attic, are reached by clicking their general area on the map then walking the penguin to the specific location. Other places, such as Rockhopper’s Ship, The Migrator, are only available on certain days. Penguins with secret agent status can also teleport to any location (other than isolated areas and players’ igloos) using their spy phone. There are 3 isolated areas: the Dojo which is located in the mountains, the Ice Berg which is located in the northeast part of the water, and the Mine which is located south of the Dojo.

Picture 4: The Town room in Club Penguin

Picture 5: Current Map in Club Penguin
Notable places within Club Penguin

Rooms Games in Room(s) Other Rooms
The Town Beans (Coffee Shop), Mancala (Book Room) Thin Ice (Dance Lounge), Astro Barrier (Dance Lounge), DJ3K (Night Club), Dance Contest (Dance Club) Coffee Shop (Book Room), Night Club (Lounge), Gift Shop
The Plaza Puffle Round-Up (Pet Shop), Pizzatron 3000 (Pizza Parlor) Pet Shop, The Stage, Pizza Parlor,And the secret entrance to the pool.
The Cove Catchin’ Waves None
Forest None Treehouse (during Medieval Party of May 2008)
The Snow Forts None Ice Rink, Arcade Circle (during Fall Fair of September 2008)
The Dock Hydro-Hopper None
The Beach Jet Pack Adventure (Beacon) Lighthouse (Beacon), Rockhopper’s Ship
Ski Village Ice Fishing (Ski Lodge) Ski Lodge, Lodge Attic, Sport Shop
Mountain Sled Racing None
The Dojo Card-Jitsu The Dojo Courtyard, Flying Flippers Emporium
Mine Cart Surfer (Underground) Cave (Pool), Boiler Room
Iceberg (Hidden) Aqua Grabber None
HQ (Secret Agents Only) None None
Rockhopper’s ship (Not always available) Treasure Hunt Captain’s Quarters, Ship Hold, Main Deck, Crow’s Nest
Lighthouse None The Beacon
The Party Room Treehouse (during Medieval Party of May 2008); Whale Inflatable (during Water Party of June 2008); VIP Backstage (during the Music Jam Party of July 2008, Members only); Arcade Circle (during Fall Fair of September 2008, Members only); Lab (during Halloween Party of October 2008, Members only); Leprechaun House (During St Patrick’s Day Party March 2009, Members only)

The Stage

The Stage was released in November 2007, in the Plaza, between the Pet Shop and the Pizza Parlor. In the stage, penguins can act out plays. Subscribed members may buy costumes for the play, an option that non-members do not have. The script for the play is located at the bottom right corner of the screen. When clicked, a list of lines is brought up. Each month, a new play is released.

Picture 6: The Stage in Club Penguin

Month Play
November 2007 Space Adventure
Theme: Space
December 2007 Twelfth Fish
Theme: Shakespeare
January 2008 Squidzoid vs. Shadow Guy and Gamma Gal
Theme: Super Heroes
February 2008 Team Blue’s Rally Debut
Theme: High School Mascot Contest
March 2008 Space Adventure (Encore)
Theme: Space
April 2008 Quest for the Golden Puffle
Theme: Adventure (similar to Indiana Jones)

May 2008 Twelfth Fish (Encore)
Theme: Shakespeare
June 2008 The Penguins that Time Forgot
Theme: Prehistoric
July 2008 Squidzoid vs. Shadow Guy and Gamma Gal (Encore)
Theme: Super Heroes
August 2008 Team Blue’s Rally 2
Theme: High School Mascot Contest
Late August – September 2008 Construction
Theme: Upgrading, not a show
September 2008 Ruby and The Ruby
Theme: Detective Investigation
October 2008 Space Adventure: Planet Y
Theme: Space
November 2008 Fairy Fables
Theme: Magical Forest
December 2008 Quest for the Golden Puffle (Encore)
Theme: Indiana Jones
January 2009 Squidzoid vs Shadow Guy & Gamma Gal (Return)
Theme: Super Heroes
February 2009 Team Red vs. Team Blue
Theme: High School Dodgeball Tournament
March 2009 Penguin Play Awards (Members Only event)
Theme: Not Really a play, but is a member event celebrating each play.

Players can express their feelings with emoticons. There are numerous emoticons, such as a happy face, a sad face, angry face, winking, etc. The emoticons appear above the avatar’s head in a speech bubble. There are also secret emoticons that may be unlocked by holding down letters on the keyboard (e.g. holding down E and I produces the igloo emoticon). On December 5, 2007, the heart and skull emoticons were removed because players found these offensive, and were replaced with the flower emoticon. On January 9, 2008 the heart emoticon was brought back as a result of popular demand by players, suggesting that it could be used in a positive and caring way.

Picture 7: Club Penguin Emotes Chart
Members may use the virtual coins that they collect from playing mini games to purchase various items from a wide variety of shops. Shop types include clothing, wigs, stage costumes, igloos, furniture, and sports. Members and non-members alike may also purchase new colors for their penguins and and backgrounds for their player card.

Picture 8: Club Penguin Clothing Items

Each player has their own penguin card, which is used to manage the player’s inventory. Players may decorate their card by purchasing new backgrounds, clothing and other items. Penguin cards can also be to display “pins” – new examples of which appear within Club Penguin every two weeks. Pins are free, but are hidden throughout the game. On January 4, 2008, Club Penguin hid their 50th pin, a snow shovel. Flags are similar to pins; they also appear in the top left-hand corner of a player’s penguin card.
Clothes are worn by penguins, which can either be bought or given out during parties. Only members can buy clothes, but those given out at parties are wearable by all penguins.
Members’ igloos can be upgraded into many different styles. Some igloo styles are themed for parties, such as the Bamboo Hut or Log Cabin. Furniture may be bought for the igloos of subscribed members and can be used to design and decorate an igloo. Flooring for an igloo (introduced January 19, 2007) is also only accessible by subscribed members.

Picture 9: Club Penguin igloo Upgrade
Free Items
Players can receive free items in addition to clothing during events.
• New pins appear every two weeks and are visible in the top left-hand corner of a player card for those who find and use them.
• Participate in periodic treasure (scavenger) hunts; these activities result in free player card backgrounds or clothing accessories.
• The Penguin Times newspaper sometimes offers polls or fund-raisers for items.
• Rockhopper provides a free item of clothing each time he arrives.
• Players who pass the Secret Agent test receive a free Spy Phone and are able to participate in secret missions, which provide more free items like medals and letters.
• Successful Tour Guide applicants get a free hat to identify them.
• A friendship bracelet is available in the Library at the end of the book: Rockhopper and the Stowaway.
The Club Penguin Times

Club Penguin has a free virtual weekly newspaper delivered every Thursday. It is accessed from within the game and contains news about Club Penguin and features games, comics, polls, a calendar and more. It also has an advice column where a player can write to Aunt Arctic and ask questions about Club Penguin. Any user can submit questions, jokes, riddles, poems, comics, fan art, and tips or secrets to The Penguin Times, which may be chosen and displayed in the next issue. A particular honor is to be named “Penguin of The Month”. Within the game, the Boiler Room under the Night Club contains an archive of newspapers from the last six weeks.

Picture 10: Club Penguin Times Issue
Club Penguin offers a variety of parties each year. Parties within the last year include a Valentine’s Day party, Winter Fiesta Party, St Patrick’s Day party, April Fool’s Day party, Easter party, Summer party, a water party (while some of the main places in Club Penguin were flooded), a Camp Penguin party (inspired by the 100th anniversary of Scouting), a Fall Fair (inspired by the circus and the anniversary of Club Penguin), Halloween party, western party, and Christmas party. Note that after the fall fair ended the main music to the pirate party was changed to that of the fall fair. The whole of Club Penguin is often altered to match a current party. For example: the St Patrick’s Day party involved all the main attractions turning green, and a free St Patrick hat was available to players.
At the very first party on Club Penguin, beta testers received a purple and yellow party hat, which is now the rarest item in Club Penguin.

Picture 11: Club Penguin Christmas Party
List of Club Penguin Parties/Events
• Beta Test Party
– Beta Hat
• Halloween Party
– Ghost Sheet
• Server Testing Event
-Black Bowtie
-Black Toque
-Pink Toque
-Red Sunglasses
-Blue Sunglasses
• Christmas Party
-Santa Hat
-Christmas Scarf
• Winter Luau
-Red Hawaiian Lei
• Valentine’s Day Celebration 2006
-Black Bowtie
-Red Sunglasses
-Blue Sunglasses
• Pizza Party (Members only)
-Chef Hat
-Pizza Apron
• St. Patrick’s Day
-Lucky Hat
• April Fool’s Day
-Red Propeller Cap
• Mine Party (Members only)
-Mining Helmet
• Summer Kickoff Party
-Yellow Inflatable Duck
-Orange Water Wings
-Life Guard Whistle
-Blue Lei
• Wild West Party
-Western Bandana
• Sports Party
-Blue Face Paint
-Red Face Paint
-Ice Skates
• Lighthouse Opening
-Lighthouse T-Shirt (750 coins)
-Red Toque
• Club Penguin’s 1st Anniversary
-1st Year Anniversary Party Hat
• Halloween Party
-Wizard Hat
• Lime Green Party (Members only)
-Green cape
-Lime green color
• Christmas Party
-Santa Beard
-Santa Hat
-Christmas Tree Pin (50 coins)
• Winter Fiesta
• Festival of Snow
-Ice Crown
-Snowflake T-Shirt
• St. Patrick’s Day
-Lucky Hat
-Pot o’ Gold Secret Pin
• April Fool’s Day
-Funny-Face Glasses
-Blue Propeller Cap
• Pirate Party
-Sailor Hat
-Puffle Bandana
• Cove Opening (Members only)
-Lifeguard Whistle (Non Members)
-Life Preserver (Members)
• Summer Kickoff Party
-Ice Cream Apron
-Blue Hawaiian Lei
-Green Inflatable Duck
-Flower Headdress
-Green Sunglasses
• Waddle on Water Party
-Umbrella Hat
-Blue Water Wings
• Camp Penguin
-Marshmallow stick
• Fall Fair
All require tickets (At the prize shop)
-Feathered Tiara (1200 tickets)
-Circus Pin (100 tickets)
-Teddy Bear Player Card Background (400 tickets)
-Cotton Candy (600 tickets)
-Paddle ball Toy (1500 tickets)
-Candy Necklace – (700 tickets)
-Lollipop Candy (Get all the Prizes) (1000 tickets)
• Club Penguin’s 2nd Anniversary
-2nd Anniversary Hat
• Halloween Party
-Pumpkin Basket
-Halloween Scarf (Complete the Halloween Candy Hunt)
• Surprise Western Party
-Western Bandanna
• Christmas Party
-Santa Hat
-Reindeer Antlers
-Christmas Scarf
• Winter Fiesta Party
-Festive Maracas
• Save the Migrator Project
-Mining Helmet
-Life Vest
• Sub-Marine Party
-Yellow Snorkel
-Seashell Belt
• St.Patrick’s Day
-Gigantic St.Patrick’s Hat
-Book Pin
• April Fools Day
-Red Propeller Cap
-Swirly Glasses
-Crayon Pin
• Rorkhopper and Yarr’s Arrival Party
-Sailor Hat
-Treasure Chest Pin
-Red & Black Sailor Shirt
• Medieval Party
-Squire Tunic (May 16-25)
-Wizard Hat (May 23-25) (Lighthouse)
• Summer Kickoff Water Party
-Ice Cream Apron
-Yellow Inflatable Duck
-Shell Necklace
• Music Jam
-Music Jam T-shirt
All are member items
-V.I.P. Pass (100 coins)
-Electric Guitar (975 coins)
-Bass Guitar (850 coins)
-Drum Sticks (120 coins)
-Tuba (600 coins)
-Bass (750 coins)
-Drum (550 coins)
-Headphones (350 coins)
All require 250 coins and have to have membership
-Flower T-shirt
-Cactus T-shirt
-Palm Tree T-shirt
-Guitar T-shirt
-Music Notes T-shirt
-Sparkle T-shirt
• The Penguin Games
-Blue Face Paint
-Red Face Paint
-Gold Medal (Complete all events)
• Fall Fair
-Lollipop Pin
All require tickets (At the prize shop)
-Lollipop Candy (1000 tickets)
-Giant Green Sunglasses (1000 tickets)
-Feathered Tiara (1200 tickets)
-Yellow Balloon Pin (100 tickets)
-Blue Cotton Candy (600 Tickets)
-Carousel Background (400 Tickets)
-Paddle Ball (1500 Tickets)
All require tickets and membership
-Teddy Bear (2000 Tickets)
-Giant Yellow Sunglasses (1000 Tickets)
-Candy Apples (800 Tickets)
• Club Penguin’s 3rd Anniversary Party
-3rd Anniversary Party Hat
-Ice Cream Apron
-3rd Anniversary Cake Pin
• Halloween Party 2008
-Pumpkin Basket
-Giant Pumpkin Background (Complete scavenger hunt)
-Lantern (Members only)
• Dig Out The Dojo
-Orange Miner’s Helmet (Dojo)
• Dojo Re-opening
-Geta Sandals
• Christmas Party
-Santa Hat (Snow Forts)
-Santa Beard (Ski Village)
• Dance-A-Thon (Members only)
-Boombox (Dance Club)
• Winter Fiesta
-Mini Sombrero (Cove)
• Puffle Party
-Puffle Bandana (Cove)
• St. Patrick’s Day 2009
-Small Clover Hat
-Accordian (Leprechaun House)
• Penguin Play Awards (Somewhat members only)
-Penguin Play Award (Backstage)
• April Fools Day
– Blue Propeller cap (Mine)

Getting Banned
Players who use profanity are often punished by an automatic 24-hour ban, although not all vulgar language results in an immediate ban. After being caught using profane language on a second or third occasion, players may be banned for 72 hours. Players caught hacking Club Penguin are banned for a much longer time period. After 3 to 5 bans, a player is banned indefinitely from the game. If someone tries to log in to Club Penguin as a famous player account (such as Rockhopper), any password will result in a message that the account is banned with a “Forever” expiration.
All Club Penguin areas are monitored by teams of moderators who ensure players are not using profanity or acting abusively towards other players. Players’ suggestions for new ideas or improvement of the game are reviewed by Moderators, who also help prevent hackers from interfering with the game or cheating. Moderators must be at least 18 years old, pass a criminal record check, and live in or near Kelowna, British Columbia, Canada. Current moderators are Billybob, rsnail, Happy77, Gizmo, ScreenHog.[12] There are additional moderators who must keep their roles secret.
Puffles are small, fluffy creatures that players may have as pets. They are available from the Pet Shop in blue, green, pink, black, purple, red, yellow, and white. Non-members have access to the blue and red puffles only, and may have no more than two; members may adopt up to fourteen puffles. Members whose membership has expired are permitted to retain their puffles.
Puffles have health, rest, and energy bar charts to indicate their status. Puffles which are not “looked after” will run away from the player, and will need to be replaced.
There are eight official breeds of puffles, each with a different personality (as described in the in-game “Adopt a Puffle” catalog):
• Blue Puffles are known to be mild-tempered and content. (Available to non-members)
• Green Puffles are very energetic and playful, and “like to clown around”.
• Purple Puffles are dancers, and are described as being “usually happy”, but are finicky eaters.
• Red Puffles (from “Rockhopper Island”) are known to be adventurous and enthusiastic. (Available to non-members)
• Pink Puffles are very active and cheery, and like to exercise.
• Black Puffles are described as possessing a strong and silent disposition.
• Yellow Puffles were added in November 2007. They are depicted as both artistic and spontaneous.
• White Puffles were introduced in March 2009. They play with skates and can create snowfall.
There are 10 single-player minigames, 3 multi-player minigames, and 2 unofficial minigames that are available to play within Club Penguin. Minigames are available for all players, members or not.
Multi-player minigames: Multi-player minigames in Club Penguin reward players with up to 30 coins per game.
No Coin minigames: Though most games earn the player coins, some games do not.
Find Four
In the Ski Lodge and the Lodge Attic you can play this game with a friend. To win, stack four pieces in a row diagonally, vertically, or straight across. Alternate turns with your opponent.

This team sport is located at the Super Rink by the Snow Forts. The puck is moved around the ice when the first player to reach the puck moves in the direction they want the puck to go. Ice Hockey is a great way to have fun with friends—no coins are awarded in this game.

Play this game with a friend when you go to the Book Room located above the Coffee Shop. Alternate turns with your opponent; the game ends when a player has no more stones in his/her side of the board. The player with the greatest number of stones in his/her Mancala is the winner. Click on the Mancala poster at the back of the Book Room to read more instructions on how to play.

Sled Racing
This multi-player game is one of Club Penguin’s most popular pastimes. Join a race when you go to the Ski Hill. Choose a run; the race begins when each sled seat is filled. Use your arrow keys to move your sled and avoid obstacles.

Treasure Hunt (only available when Rockhopper’s ship is docked in Club Penguin!)
Go treasure hunting with a friend in Rockhopper’s ship, the Migrator, when the pirate docks in Club Penguin. Go to the Captain’s Quarters, located below deck, and click on a pile of buried treasure.
Work with a friend, taking turns clicking rows and columns, and uncover treasure such as coins, rubies, and even a few rare emeralds. The more you work together, the more coins you will earn. When you finish, the earnings are shared equally between you and your friend.

Astro Barrier
This arcade game is located in the Lounge above the Night Club. Use arrow and spacebar keys to shoot moving targets. There are over 30 levels. Coins are awarded for points earned.

Hydro-Hopper (Formerly Ballistic Biscuit)
Go to the speedboat at the Dock to go for a ride. Tubing behind a boat is always fun but watch out for debris in the water. Use your mouse to navigate.

Bean Counters
Go to the Coffee Shop and click the bag of coffee with the word Java written on it to play. Earn coins for catching and stacking bags of coffee as they fly out of the delivery truck. There are five delivery trucks—unload them all and earn bonus coins. Read the instructions before playing for more information.

Cart Surfer
Located in the Mine at the Underground, in Cart Surfer you will speed along a mine track in a cart. Earn points for tricks; use keyboard arrows and spacebar to discover trick combinations. Cart Surfer is a single-player game. It’s great to play when you want to earn a lot of coins in a short amount of time.

Catchin’ Waves
Want to go surfing? Head to the Cove and click on the Surf Hut. Choose a surf mode: Surf Lesson, Freestyle, Competition, or Survival mode. Earn points for tricks and jumps.
For a different surfing experience, surfboard upgrades are available for members in the Sport Shop catalog. Upgraded surfboards are added to your inventory after purchase.

Ice Fishing
Go out the back door of the Ski Lodge located in the Ski Village. Drop your line in the water and when you catch a fish pull it above the hole and click. Every fish caught equals one coin. If you catch the BIG fish, you earn bonus coins. Use your mouse to move your line above and below the water.

Jet Pack Adventure
Strap on a jet pack and fly when you go to the Beacon located at the Lighthouse. Collect coins as you fly and watch out for obstacles. Use your mouse to navigate through each level. Look for extra fuel cans and jet packs—you need them to complete the game.

Pizzatron 3000
Go to the Pizza Parlor and click on the beaded doorway to become a pizza chef. Use your mouse to drag and drop the toppings that show up on the order screen. Get paid coins for every correct pizza you make.

Puffle Roundup
Help round up puffles, Club Penguin’s favorite pets when you play this game. Click on the Employees Only door in the Pet Shop and use your mouse to herd puffles into the fenced area.
A round ends when all the puffles are herded into the pen or have run away. Coins are awarded based on the number of puffles you catch in the shortest amount of time.

Thin Ice
Play this arcade game in the Lounge, located on the second floor of the Night Club. Use your arrow keys to guide the puffle through each maze and melt tiles. Earn coins for every tile melted. Read instructions available at the game for more information and tips.

Aqua Grabber
Go to the Iceberg and hop into the Aqua Grabber to explore the ocean depths. Use your arrow keys to move and your spacebar to grab things with the sub’s claw. You’ll earn coins for everything you’re able to bring back to the surface.

Paint By Letters
Located in the Book Room, these special books get you in on the story. Type along with the words and make choices on what you want to see next to help bring them to life. Every page has a surprise in store.

DJ3K Game
Want to make some noise? Go to the Night Club and be a DJ. Click the speakers on the left side of the screen to get started. Use your mouse to click on the equipment and create some music. It’s a great way to hone your DJ skills. Get paid coins for the amount of time you spend making music.

At The Dojo, players are given a deck of cards by the Sensei.
Every turn, players choose one card from their hand. Players then compare symbols: Fire melts Snow, Water extinguishes Fire, and Snow freezes Water.

Dance Contest
Single Player: Penguins looking to boogie can waddle over to the Night Club and bust some moves in the Dance Contest. Just listen to the beat and press the arrow keys when they line up with the arrows on the top of your screen.
Multiplayer: For members only, there’s a multiplayer mode where penguins can use their dance skills to show who’s got the best moves.
Coins For Change
Coins For Change was an in-game donation available from December 14 to December 24, 2007, in which players could donate their virtual coins to any of three charitable issues: Kids who are sick, The Environment, and Kids in Developing Countries. Players could donate in increments of 50, 250, or 500 virtual coins. At the end of the campaign, the New Horizon Foundation donated a total of $1 million to the World Wide Fund for Nature, the Elizabeth Glaser Pediatric AIDS Foundation, and Free The Children. The proportion of the 1 million dollars that each organization received depended on how many virtual coins were donated by players toward each issue. For example, if most players donated their virtual coins to the environment, the environmental organization got a higher percentage than the others. Issue #115 of The Penguin Times stated that the standings were:
* Kid’s Health – 39.4%, $394,000 went to the Elizabeth Glaser Pediatric AIDS Foundation
* Environment – 33%, $330,000 went to World Wide Fund for Nature
* Kids in Developing Countries – 27.6%, $276,000 went to Free the Children
A total of over two billion virtual coins were donated.
Coins for Change returned for a second time on December 12, 2008. This time a total of 1 million dollars will be donated to:
* Kids who are sick – 30%, $300,000 goes to Partners In Health to help provide medical care to children in Haiti and Rwanda.
* Kids who cannot afford to go to school – 33%, donations given to the following two organisations:
o $30,000 goes to Partners in the Horn of Africa to support education, play therapy, and structured activity programs for AIDS orphans in Ethiopia.
o $340,000 goes to War Child to support education, children’s rights, and poverty reduction for children affected by war in Georgia, Afghanistan, and Northern Uganda.
* Kids without parents or hurt by war – 37%, $330,000 goes to Free The Children to help communities in India, Ecuador, and rural China build schools and provide education to children who are poor and can’t attend school.
This time a total of over three billion virtual coins were donated by two-and-a-half million people. In addition to the donations made to the above organisations, Club Penguin decided to contribute another $500,000 to support charitable causes in the areas where Club Penguin maintains international operations as they were so impressed by the enthusiastic response to Coins For Change.
Secret Agents

Secret Agent status is available to all players, whether members or not, who have played for at least 30 days and have not been banned. Penguins are given a spy-phone used to teleport to places in Club Penguin and the secret HQ. These agents are encouraged to inform players of upcoming events and guide new members around the game. They are also asked to help keep Club Penguin safe and report anyone who is being disruptive or using offensive language; however, agents are not official moderators. Secret agents are there to help make Club Penguin a better place.
G (Gary the Gadget Guy)

‘G’ is a fictional inventor of the Penguin Secret Agency, the fictitious secret service in the game. Some of his inventions are the Clock tower in the snow forts, the game Pizzatron, remodeled the Sport shop. He plays a leading role in all five ’secret missions’, similar to that of Q in the James Bond films.

The Agent Headquarters (HQ) is a Club Penguin location accessible only to Secret Agents, who can teleport there by clicking the Spy Phone in their player card inventory and then clicking “Visit HQ”, or by entering the right-most dressing room in the Sport Shop. The Headquarters has 25 TV screens that show images of most of the accessible places on Club Penguin, each of which is only a click away. In addition to the cove and forest TV screens, there has been one screen added for the stage yet there is no tv screen for the iceburg. To the right of the TVs is a board containing a message, changed every two to four weeks, with hints and tips about activities on Club Penguin. In the bottom right corner are a book and a folder. The folder includes missions for Secret Agents; the agent handbook which includes some items for purchase by members.
The Handbook
In the bottom right corner of the HQ, There is a Guide Handbook. The Book contains secret tips. The Handbook also has Special Dances. Here are some of the Special dances, but not all of them:
• Chef Hat: Toss Pizza
Note: Also Works with Pizza apron as well
• Lasso: Twirl Lasso in the air
The Handbook also has spy gear. The items are:
• Suit Jacket and Shirt, 650 Coins
• Sunglasses, 200 Coins
• Bow Tie, 50 Coins
• Night-Vision Goggles, 1000 Coins

Secret agents are able to perform “Top Secret Missions” which require them to use their imagination and logic. Successful completion of such missions yields items for the player card inventory. More specifically, agents will receive a medal or medal-like item with a thank-you message for completing a side task.
Mission 1: Case of the Missing Puffles
Aunt Arctic has lost her two puffles and you must go out and search for them.
Mission 2: G’s Secret Mission
G has invented a new sled, and you have to test G’s new sled. You end up lost after a crash, and have to learn how to survive in the wilderness.
Mission 3: Case of the Missing Coins
The Gift Shop has lost its coins from the vault and you must find out what happened to them. A card from Dancing Penguin, the owner of the Dance Club, is obtainable if you accept G’s extra mini-mission and restore power to the Night Club. There is also a secret game called Ice Bricks, which can only be accesssed in this mission.
Mission 4: Avalanche Rescue
You need to rescue several penguins who are trapped following an avalanche near the ski mountain.
Mission 5: Secret of the Fur
In this mission, you need to track down the source of the mysterious fur that appeared at the scene of the previous mission.
Mission 6: Questions for a Crab
You’ll come face-to-face with Herbert the Polar Bear in this mission. You’ll also learn all about Herbert’s story and how he ended up on the Club Penguin island.
Mission 7: Clockwork Repairs
You are needed to repair the broken clock at the Snow Forts. You’ll need to use your ingenuity to assemble replacement parts so that the clock will start working again.
Mission 8: Mysterious Tremors
Multiple earthquakes are rocking Club Penguin Island and it’s up to you to find the source of the quakes and put a stop to them.
Mission 9: Operation: Spy and Seek
In this mission, you must place transmitters around Club Penguin to find where Herbert the polar bear is hiding.
Mission 10: Waddle Squad
You will lead a team of agents in a major operation to trap Herbert and hopefully end his antics for good.
Tour Guides

This project began January 26, 2007 with the intent of helping newcomers find their way around Club Penguin. To become a tour guide, a penguin must be at least 45 days old and have had no more than one ban (or sufficiently good behavior after more bans). Being a member is not required. To apply, one goes to the Tour Booth in the Ski Village and takes a quiz. The eight-question quiz tests one’s knowledge such as where things are located, puffle facts, game play, and so forth. Answering at least seven out of the eight questions correctly wins a tour guide hat. Only those who have passed the test and have the hat are official tour guides. When wearing the hat, players can issue pre-written sentences about the current room by clicking “Give a tour” on the Safe Chat Menu and hold up the “Tours Here” sign by ONLY wearing the tour guide hat and waving.

Famous Penguins
The Band
The Band is a small group of four Penguins who often come to big parties in Club Penguin, consisting of G-Billy, Franky, Stompin’ Bob, and Petey K. They play the accordion, drum, acoustic guitar, and bass, and are unresponsive to player’s actions. Some penguins like to take off all their equiped items, change their color, and then stand behind some of the band members and pretend they are them. When Club Penguin was first launched, The Band did not have Franky, the guitar player, and the accordion player played the piano. The band was all blue. They provided the music in the night club until the speakers were installed. There was once a scavenger hunt where players had to find the band’s instruments, with a new background as the reward.
Captain Rockhopper
Rockhopper is a fictional pirate character who arrives at Club Penguin aboard a pirate ship named The Migrator. Introduced on October 14, 2006, he arrives in the game approximately every two to three months. During a Rockhopper visit, all players (including non-members) may explore his ship, which offers exclusive ‘rare’ items for purchase, and a fictional diary of the character’s adventures. Rockhopper’s items can be found no where else besides his ship. When among game players, Rockhopper appears as most others except that he wears pirate clothes unavailable to others. He is also much bigger. Players who find Rockhopper and click on him receive exclusive items such as an eye patch and a background for their player card. Rockhopper has a red puffle named Yarr. Rockhopper is tracked down by the popular club, The Rockhopper Trackers(TRT).
A “message in a bottle” had been seen floating about, visible through the telescope located in the Lighthouse Beacon. On March 1, 2007, the bottle ended up on the right section of water on the Beach. It appeared to be some pages torn out of Rockhopper’s journal, and ripped around the edges due to a rough journey. The words and pictures were later published in a book which tells about a stowaway on Rockhopper’s ship called Bambadee and how he overcame his fears and made friends. Rockhopper apparently returned him to the island but amazingly, was not noticed by other penguins. The story also tells of Bambadee’s friendship bracelets, which can be received by clicking on a picture of one after reading the story “Rockhopper and the Stowaway”.
G is an agent who usually only appears in missions. G is a blue penguin with a lab coat and glasses, and is founder of the Club Penguin HQ. His lab is in the Club Penguin HQ and players may only visit the lab within missions. G has created lots of inventions — including the Prototype Sled, the Spy Phone, AC 3000, and Spy Goggles — which help players complete their missions.
Aunt Artic
Aunt Artic is the reporter for the Penguin Times newspaper. She has been working for the newspaper since the start of Club Penguin. Players can’t meet her (though she is a part of the first Secret Agent Mission). Players can send in questions to Aunt Artic, and she may respond to them. Note: the English word Antarctic refers to the Earth’s South Pole region, where penguins live.

~End of Club Penguin Guidebook~

  1. Hi i am a famous penguin because i have every single item in cp sicne it opened. Im always in Avalanche at the cove and my igloo. My igloo will always be on the map.
    If you find me on clubpenguin, try asking me to be your friend.

    Bean says: Cool, I will try looking for you! 🙂

  2. Guess what i found out!!!

    1 Go to someones igloo on the map. i cant be a buddy

    2 Go to the corner of the igloo

    3 Then click on the newpaper and press D on the keyboard

    Bean says: Thats the dancing with the newspaper cheat! 🙂

  3. isnt there a peach a brown puffle? how do you get it i really want one and ve heard of them so plz plz plz tell me!

    ~Breezy McE

  4. hey thats cool you can dance with newspaper! coolio!

  5. You can’t do the dancing with the newspaper anymore. they fixed that glitch.


  7. put pictures in its boring just having to read it plus im dislexic so i strugglt to read

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  9. sweet! this is the best CP blog ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks for helping! great job with the snow falling down! it looks so cool! (cuzz penguins like snow…. obviously.) anyway, I look forward to more help! looks like u get things going pretty well and get things done and stuff. Also it looks like you ACTUALLY update everything like most sites don’t…. anyway, thanks for the help!!!

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